Potential Exam Questions
Theory-focused practice questions generated from the lecture presentations first, with supporting concepts from the readings. The order is intentionally randomized.
- How can diary prompts affect the type and quality of data collected?
- What is a future workshop?
- How is feedback used to make system state and action results visible?
- What is metaphorical design, and how can metaphors guide concept development?
- How can a design report show evidence for design decisions rather than merely narrating the process?
- How can whitespace improve readability and interaction?
- What is the difference between quantitative usability measures and qualitative UX findings?
- Why are follow-up probes important in interviews?
- What makes academic writing accurate, brief, and clear?
- What are the limitations of scoring concepts with criteria and weights?
- How does a semi-structured interview differ from a structured questionnaire?
- What is the role of systematic coding in qualitative analysis?
- How does experience-centered design frame users as participants in meaning-making?
- Why should evaluation tasks avoid leading participants toward a preferred answer?
- Why should academic claims be supported with references?
- What does it mean to design for others rather than for yourself?
- How do dark patterns differ from poor usability?
- How do critique, fantasy, and implementation phases support vision generation?
- What is a prototype manifestation? Give an example.
- What does it mean for design to be dialogical?
- How should a team choose the appropriate level of detail for a design representation?
- Why should research method choice follow the purpose of the study?
- How do scenarios connect users, goals, context, actions, and consequences?
- What is triangulation, and how can it strengthen a design study?
- How do consent, briefing, debriefing, and data handling affect evaluation ethics?
- What is the difference between a sketch, wireframe, mock-up, and prototype?
- What are the accessibility principles of perceivable, operable, understandable, and robust interfaces?
- What is experience-centered design?
- What is a dark pattern?
- What is active listening in an interview context?
- What does empathy mean in design research?
- What is an affinity diagram, and when is it useful?
- Why is transparency about choices, assumptions, and limitations important in project writing?
- Why is design not only problem solving?
- How can researchers make qualitative analysis credible in a report?
- What is a semi-structured interview?
- What is a business model canvas?
- What is the danger of forcing qualitative data into premature categories?
- What should be included in a basic evaluation plan?
- How do inspiration cards combine domain knowledge and technology possibilities?
- How do technology change and meaning change differ as sources of innovation?
- What is the difference between observing work and asking people to describe work?
- What is the relation between design, values, and intentional change?
- What makes a good opening question in a research interview?
- What is Pugh concept selection?
- What is the purpose of a pilot study before an evaluation?
- What is a leading question, and why should it be avoided?
- What is a focal point, and how can visual hierarchy guide attention?
- How do proximity, similarity, and common region support visual grouping?
- How can design rationale support later evaluation or redesign?
- What is anticipated UX, and why is it useful before a product exists?
- What role can participant-generated media play in diary studies?
- Why does mediation make ethics relevant during design rather than only after deployment?
- How are cultural probes different from conventional requirements gathering?
- What are the main elements of a business model canvas?
- What is the difference between incremental and radical innovation?
- How does a decision matrix support comparison between concepts?
- What is interaction relabelling?
- What can be lost when a team only records the final design decision?
- What are Gestalt principles in interface design?
- What is technological mediation?
- How do work models help designers understand situated activity?
- How can exceptions or outliers be valuable in qualitative analysis?
- What are diary studies useful for in design research?
- How can a prototype support exploration rather than validation?
- How does a Wizard of Oz evaluation work, and what kinds of questions can it answer?
- What is the difference between description and interpretation in qualitative findings?
- What is the difference between signposting and unnecessary repetition in a report?
- When should active voice be preferred in academic or technical writing?
- Why can a larger pool of ideas improve the quality of the best idea?
- Why is fidelity alone a weak way to describe a prototype?
- What are the strengths and limitations of storyboards in product design?
- What is contextual design, and why does context matter?
- Why should design teams consider viability alongside desirability and feasibility?
- What is thoughtful interaction design?
- How can designers reflect on the consequences of their design choices?
- How can designers identify ethically problematic persuasion?
- Why can constraints support creativity rather than only restrict it?
- How can color choices create both meaning and accessibility problems?
- How can fabrication methods affect what designers notice or explore?
- What is an interview schedule, and why is it useful?
- How can section structure help readers assess a design project?
- What is ideation, and why should teams generate many alternatives before selecting one?
- Why should probe returns be treated as inspiration rather than objective measurements?
- How can fixation limit creativity during concept development?
- How is empathy different from assuming that you understand the user?
- What are the strengths and weaknesses of asking participants to capture their own data?
- How does prototyping by demonstration involve users in shaping a design?
- Why is recruitment a methodological issue rather than just an administrative task?
- What are the typical roles in a user evaluation session?
- How can technology shape users' actions and interpretations?
- How does think-aloud data differ from post-test interview data?
- What is a cultural probe?
- What is an MVP, and how is it different from a prototype?
- What is a prototype filter? Give an example.
- How does affinity diagramming help move from raw observations to themes?
- What are the advantages and limitations of observing participants during evaluation?
- Why should interview questions move from easier topics to more sensitive or reflective ones?
- What is design rationale?
- How can an interviewer balance consistency with flexibility?
- What is the difference between usability testing, UX evaluation, field evaluation, and analytical evaluation?
- Why should concept selection preserve learning rather than just declare a winner?
- What is scenario-based design?
- What is the difference between skeuomorphism, flat design, and neumorphism?
- What makes a scenario concrete enough to support design discussion?
- Why should designers report both successful and problematic evaluation findings?
- Why can early traditional usability testing be risky for unfinished concepts?
- How can a final design argument connect theory, data, concept development, prototyping, and evaluation?
- Why can business goals conflict with user autonomy in interface design?
- How can value proposition, customer segments, channels, and revenue streams relate to a design concept?
- Why are sketches useful even when they are rough or incomplete?
- Why can physical prototyping reveal issues that screen-based sketches miss?
- What is an affordance in GUI design?
- Why should evaluation data include both what users do and how they interpret the experience?
- Why might users be unable to fully explain their own routines or tacit practices?
- Why is design research often associated with meaning change?
- What is the difference between divergent and convergent thinking?
- Why should typography choices consider hierarchy, readability, and context of use?
- How do closure, continuation, and figure-ground affect perception of layouts?
- How can access, time, ethics approval, and messy data shape research quality?
- Why are scenarios useful for reasoning about use before implementation?
- How can prototype fidelity vary across appearance, functionality, interactivity, data, and spatial structure?
- How can external representations support collaboration in design teams?
- How does sketching externalize design thinking?
- Why is recognition often easier for users than recall?
- What is the difference between low-fidelity and high-fidelity prototyping in terms of learning goals?
- What kinds of insights can cultural probes produce?
- What is cooperative prototyping?
- Why are cultural probes often ambiguous, playful, or open-ended?
- How can critical incidents be used to elicit concrete experience rather than general opinion?
- How is qualitative HCI research different from survey-style data collection?
- What are the five usability quality components, and what does each measure?
- Why is it useful to document design alternatives, arguments, and decisions?
- How do diary studies capture experiences that interviews might miss?
- Why should a prototype be matched to the question the team wants to answer?
- How can extreme characters help designers explore unusual interaction possibilities?
- How can storyboards represent interaction over time?
- What is plagiarism, and how can correct citation practices prevent it?