Incremental and Radical Innovation - Design Research vs Technology and Meaning Change

Authors: Donald A. Norman, Roberto Verganti
Year: 2014

Incremental and Radical Innovation - Design Research vs Technology and Meaning Change

Summary

Norman and Verganti argue that human-centered design and conventional design research are well suited to incremental innovation because they operate like hill-climbing: iterative improvements optimize within an existing frame but do not reliably discover radically new ones. Radical innovation instead comes from major shifts in technology, meaning, or both. The paper proposes three frameworks: innovation as movement across a hilly product landscape, innovation along axes of technology change and meaning change, and a design research quadrangle based on novelty of meaning and practicality. Design research can support radical innovation when it interprets emerging socio-cultural meanings rather than only studying current users and existing needs.

Important Keywords

  • Incremental innovation: improvement within an existing frame of product meaning and technology.
  • Radical innovation: a major shift in technology, meaning, or both.
  • Human-centered design (HCD): an iterative user-focused approach that the authors associate mainly with incremental improvement.
  • Design research: research into users, meanings, technologies, and contexts that can inform design decisions.
  • Hill-climbing: the metaphor for iterative improvement toward a nearby better solution.
  • Local maxima: a good solution within the current frame that may prevent discovery of more radical alternatives.
  • Technology change: change in the technical principles or capabilities of a product.
  • Meaning change: change in what a product means to users and society.
  • Design-driven innovation: innovation driven by reinterpretation of product meaning.
  • Technology epiphany: radical innovation where new technology enables a new meaning.
  • Market-pull innovation: innovation guided by existing user needs and market demand.
  • Technology-push innovation: innovation driven by new technical possibilities.
  • Basic design research: exploratory design research aimed at new meanings rather than immediate market needs.
  • Tinkering: exploratory making and experimentation that can reveal unexpected possibilities.

  • Invention: creating something new, not necessarily adopted or value-producing.

  • Market pull: incremental innovation driven by existing user/customer needs.
  • Technology push: radical technology change with largely stable meaning.
  • Meaning-driven innovation: radical shift in cultural/product meaning without necessarily major technology change.
  • Technology epiphany: new technology enables radical meaning change.
  • Organic innovation: innovation emerging through communities and ecosystems.

Important Concepts

  • HCD as hill-climbing: iterative observation, prototyping, testing, and refinement improve products within the current design space but tend to remain trapped in existing paradigms.
  • Incremental versus radical innovation: incremental innovation improves within a current frame, while radical innovation changes the frame by introducing new technology, new meaning, or both.
  • Technology and meaning axes: innovations can be mapped by the degree of technology change and meaning change, producing categories such as technology-push innovation, meaning-driven innovation, technology epiphanies, and market-pull innovation.
  • Design research quadrangle: design research can be classified by its pursuit of novel meanings and its consideration of practical application, yielding basic design research, design-driven research, human-centered research, and tinkering.
  • Role of interpretation: radical meaning-driven innovation requires interpreting deeper socio-cultural shifts and possible future meanings rather than only asking users about current needs.
  • Complementarity of innovation types: radical innovation opens new domains and potential, while incremental innovation captures that potential by making radical ideas usable, affordable, and acceptable.

  • Innovation is not just invention; it requires realization, adoption, value creation, or successful exploitation.

  • Incremental innovation improves within an existing frame: doing better what we already do.
  • Radical innovation changes the frame: doing what we did not do before.
  • Norman and Verganti distinguish changes in technology and changes in meaning: market pull, technology push, meaning-driven innovation, and technology epiphany.
  • Human-centered design is often strong for incremental innovation because it studies existing users and meanings.
  • Design-driven innovation aims to envision new meanings within a domain.
  • Tuomi's innovation models are heroic, combinatorial/LEGO, and organic/community/ecosystem innovation.

Examples

  • Video game consoles: Sony and Microsoft pursued technology improvements through faster processors and better graphics, while Nintendo's Wii used sensors to shift the meaning of console games from expert virtual-world immersion to physical play for everyone.
  • Watches: Japanese manufacturers redefined watches from jewelry to accurate, inexpensive tools with added functions; Swatch later redefined watches as fashion and emotional accessories.
  • Edison electric lighting: Edison did not invent the light bulb but created a practical system of bulbs, generation, distribution, wiring, and sockets that transformed domestic and business life.
  • Apple multi-touch devices: multi-touch and gestures existed for years before Apple, but their application to phones and tablets radically changed product interaction and meaning.
  • Alessi Family Follows Fiction: Alessi reinterpreted kitchenware from functional tools into playful, emotional, symbolic objects, producing both theoretical understanding and successful products.
  • Philips Ambient Experience for Healthcare: Philips reframed CT scanning from a threatening medical procedure into a more pleasant and relaxing patient experience by changing the surrounding environment rather than only improving scanner technology.